Available for select work — 2026

I see designwhere otherssee ordinary.

Product DesignerMBA · Marketing lensBusiness + Design

Product designer with an MBA-marketing lens. I evaluate design problems like business cases — starting from the cost of the problem, not the shape of the screen. Currently pursuing an MBA in Marketing alongside product design; business and craft are a single lens for me, not two tracks.

Siddardh portrait in white blazer
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01 — About

The mind behind
the work.

Design became a way of thinking for me long before it became a profession — and business became the second half of the same lens as I moved into an MBA in Marketing. This is the path of how those two collapsed into one.

Siddardh standing portrait in white blazer
  1. Chapter 01

    Curiosity

    Asked why ordinary things were the way they were — and rarely accepted the answer.

  2. Chapter 02

    Learning

    Studied design as a system of choices, not a set of aesthetics.

  3. Chapter 03

    Teaching

    Explained design to non-designers — that's when I understood it myself.

  4. Chapter 04

    Research

    Started listening to people more than I looked at screens.

  5. Chapter 05

    Design

    Built products that made people feel something — even if it was just relief.

  6. Chapter 06

    Impact

    Began measuring my work by the decisions it changed, not the screens it shipped.

02 — Philosophy

How I see the world.

The business lens starts here — every one of these reframes is really a question about cost, decision, or trust before it's a question about pixels.

Most people see a form.

I see friction.

Most people see a screen.

I see a journey.

Most people see a button.

I see a decision.

Most people see a problem.

I see an opportunity.

Most people see design.

I see human behavior.

04 — Impact

Numbers that moved.

The work isn't a deck. It's measurable change — in time saved, completion lifted, and trust earned.

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05 — The Science

A framework that turns intuition into rigour.

Six pillars that show up in every project I ship — from research to refinement.

01

Observe

Sit with the problem before solving it. Notice what others normalize.

02

Hypothesize

Frame the smallest decision that, if true, unlocks everything else.

03

Structure

Map the system. Decisions, not screens, are the unit of design.

04

Prototype

Make it tangible early. Sketch, ship, learn — in that order.

05

Measure

Define what changed: time, trust, completion. No vanity metrics.

06

Refine

Iterate until it feels inevitable — then ship it again, better.

06 — STAR

How I tell a case study.

Situation. Task. Action. Result. The shape every project I ship is interrogated against.

S
S · 01

Situation

India's 4.75M domestic workers were invisible to every system that mattered — no contracts, no portable proof, no dignity.

T
T · 02

Task

Design a worker-owned identity that turns lived labour into evidence, in twelve languages, on the lowest-end Android.

A
A · 03

Action

6 weeks of in-language fieldwork, 47 generative questions, 8 opportunity clusters, 80+ paper screens before Figma.

R
R · 04

Result

100% native-language onboarding, 47-second time-to-first-entry, +71 peer NPS — and a system that scales city-wide.

05 — Process

From observation to experience.

Eight steps that operationalise the framework — same throughline as the case studies: business context first, craft second, measurable outcome last.

01

Observe

Notice what others normalize.

02

Research

Listen until patterns appear.

03

Define

Frame the right problem.

04

Ideate

Generate, then ruthlessly cut.

05

Prototype

Show, don't tell.

06

Test

Let users prove me wrong.

07

Refine

Iterate to inevitability.

08

Launch

Ship, measure, learn.

06 — Skills

The toolkit behind the thinking.

Craft
  • Product Design
  • UI Design
  • Interaction Design
Insight
  • UX Research
  • Usability Testing
  • Behavior Design
Brand
  • Graphic Design
  • Brand Strategy
  • Visual Storytelling
Tools
  • Figma
  • Adobe Creative Suite
  • AI-Assisted Design
07 — Always-on

Design never stops.

Even when the screen does. A few of the questions I ask myself when I'm not at a desk.

Why do people ignore notifications?

Because most aren't designed for the user's moment — they're designed for the sender's KPI.

Why do forms fail?

Because they ask for everything at once instead of earning one answer at a time.

Why do some apps feel effortless?

Because the designer removed everything you didn't notice was there.

Why do users leave websites?

Because the first 5 seconds promised something the next 5 didn't deliver.

Why do certain designs build trust?

Because they look like they were made by someone who'd be embarrassed to ship anything less.

08 — In frame

The person behind the work.

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09 — Contact

Let's build something meaningful.

Whether you have a problem worth solving, a product worth designing, or a conversation worth having — I'd love to hear from you.

Siddardh smiling portrait in navy shirt

Welcome to my design world.